Bridge Wars

Bridge Wars

Gear up for Bridge Wars, a mobile gaming epic blending creativity and strategy. Immerse in a world where tactical mastery meets artistic flair. Draw patterns, summon stickman defenders in 3 seconds, facing relentless enemy vehicles. Upgrade characters, navigate intense environments, and stop foes from breaching. Embark on a thrilling adventure, showcasing tactical mastery against relentless waves!

Game Rules for Bridge Wars

HOW TO PLAY Bridge Wars
1. Draw a pattern to spawn your soldiers within 3 seconds.
2. The soldiers spawned will attack the enemy vehicles who will try to cross the bridge full of barricades.
3. Visit the shop to upgrade your arsenal such as armor, weapons, and utilities.
4. Come back stronger & defeat the waves of attacking enemies as they approach heavy vehicles.
5. Stop the enemy before they break the barricade & run away to secure your victory.

Why Play This Game

1. Unlimited Levels
2. Customizable Characters and Weapons Skins
3. Power up Arsenal with shields and landmines and many more

What kind of game development environment was employed to create this game?

The game was developed using the WebGL game development framework.

Who is behind the coding and design of this game?

This game was developed by the company Felicity Games.

What classification best describes this game?

You can find this game in the Battle, Casual category.

Is the game intended for children?

No, Bridge Wars would not be enjoyable for children.

Which tags help identify the genre or type of this game?

The descriptive tags used for this game are 3d.

Is the game designed to work smoothly on mobile devices?

Yes, Bridge Wars can be accessed and played smoothly on mobile devices.

Does the game contain any blood effects or gore?

Yes, Bridge Wars includes blood content.

Does the game showcase any aggressive or violent behavior?

Yes, Bridge Wars shows violence or cruelty.

Which gender would enjoy playing this game the most?

The primary gender audience for this game is Male & Female.
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